# EffectInstance.Setup

> Per-instance setup an effect reports back from EffectInstance.IControl<TProcessor>.Configure.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.Audio](/engine/6000.7/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public struct EffectInstance.Setup
```

## Remarks

Provides a home for configure-time output that depends on the running audio configuration, for example sidechain layout. Individual fields are placeholders today, so assign a default-initialized value from EffectInstance.IControl\<TProcessor>.Configure.
