# EffectInstance.Arguments

> Additional arguments passed to the EffectInstance.IRealtime.Process method.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.Audio](/engine/6000.7/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public ref struct EffectInstance.Arguments
```

## Remarks

This type currently carries no data. It is reserved so that additional processing arguments can be introduced later without requiring existing effect implementations to change. Pass a default-initialized value when calling [EffectInstance.Process](/engine/6000.7/script-reference/unityengine/audio/effectinstance/process.md) manually.
