# Dispose()

> Dispose a custom-created ControlContext.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.7/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public void Dispose()
```

### Remarks

This will immediately invalidate any references or objects created from this [ControlContext](/engine/6000.7/script-reference/unityengine/audio/controlcontext.md).
