# GetEvaluateOnSeek()

> Gets the state of output playback when seeking.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.7/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public bool GetEvaluateOnSeek()
```

### Returns

| Type                                                          | Description                                                             |
| ------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the output plays when seeking. Returns false otherwise. |

### Remarks

Additional Resources: [AudioPlayableOutput.SetEvaluateOnSeek](/engine/6000.7/script-reference/unityengine/audio/audioplayableoutput/setevaluateonseek.md)
