# TransitionToSnapshots(AudioMixerSnapshot[], float[], float)

> Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or for interpolating snapshots from a triangulated map location.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.7/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public void TransitionToSnapshots(AudioMixerSnapshot[] snapshots, float[] weights, float timeToReach)
```

### Parameters

**** (\[AudioMixerSnapshot\[]]\(/engine/6000.7/script-reference/unityengine/audio/audiomixersnapshot)): The set of snapshots to be mixed.**** (\[float\[]]\(https\://learn.microsoft.com/dotnet/api/system.single)): The mix weights for the snapshots specified.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Relative time after which the mixture should be reached from any current state.
