# AssetBundleCreateRequest

> Asynchronous load request for an AssetBundle.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AssetBundleModule
* **Inherits from:** [AsyncOperation](/engine/6000.7/script-reference/unityengine/asyncoperation.md)

```csharp
public class AssetBundleCreateRequest : AsyncOperation
```

## Remarks

Additional Resources: [AssetBundle.LoadFromFileAsync](/engine/6000.7/script-reference/unityengine/assetbundle/loadfromfileasync.md), [AssetBundle.LoadFromMemoryAsync](/engine/6000.7/script-reference/unityengine/assetbundle/loadfrommemoryasync.md), [AssetBundle.LoadFromStreamAsync](/engine/6000.7/script-reference/unityengine/assetbundle/loadfromstreamasync.md), [AsyncOperation](/engine/6000.7/script-reference/unityengine/asyncoperation.md)

## Properties

| Property                                                                                           | Description                            |
| -------------------------------------------------------------------------------------------------- | -------------------------------------- |
| [assetBundle](/engine/6000.7/script-reference/unityengine/assetbundlecreaterequest/assetbundle.md) | Asset object being loaded (Read Only). |

## Inheritance

**Inherited Members:**

* [AsyncOperation.isDone](/engine/6000.7/script-reference/unityengine/asyncoperation/isdone.md)
* [AsyncOperation.progress](/engine/6000.7/script-reference/unityengine/asyncoperation/progress.md)
* [AsyncOperation.priority](/engine/6000.7/script-reference/unityengine/asyncoperation/priority.md)
* [AsyncOperation.allowSceneActivation](/engine/6000.7/script-reference/unityengine/asyncoperation/allowsceneactivation.md)
* [AsyncOperation.completed](/engine/6000.7/script-reference/unityengine/asyncoperation/completed.md)
