# jointType

> The type of joint connecting this body to its parent body.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public ArticulationJointType jointType { get; set; }
```

### Remarks

Changing the joint type can affect the valid range for drive limits. If existing drive limits fall outside the new joint type's valid range, they are automatically clamped and a warning is logged.
