# jointFriction

> Allows you to specify the amount of friction that is applied as a result of the parent body moving relative to this body.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float jointFriction { get; set; }
```

### Remarks

This works alongside drive damping, linear damping and angular damping. The joint friction is proportional to the suspended load of the joint.

Unit of measurement - 1/s.
