# temporaryCachePath

> Contains the path to a temporary data / cache directory (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static string temporaryCachePath { get; }
```

### Remarks

This path is unique per Unity project, but it isn't unique for multiple concurrent instances of the same project.

To obtain unique temporary paths, use [FileUtil.GetUniqueTempPathInProject](/engine/6000.7/script-reference/unityeditor/fileutil/getuniquetemppathinproject.md).

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        // print the path to the temporary data folder
        print(Application.temporaryCachePath);
    }
}
```
