# SetStackTraceLogType(LogType, StackTraceLogType)

> Set stack trace logging options. The default value is StackTraceLogType.ScriptOnly.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void SetStackTraceLogType(LogType logType, StackTraceLogType stackTraceType)
```

### Parameters

**** (\[LogType]\(/engine/6000.7/script-reference/unityengine/logtype)): **** (\[StackTraceLogType]\(/engine/6000.7/script-reference/unityengine/stacktracelogtype)):&#x20;

### Remarks

Useful when you want more debugging information when a log message is printed to the log. For example, if you set [StackTraceLogType.Full](/engine/6000.7/script-reference/unityengine/stacktracelogtype/full.md), both native and managed stack traces will be printed for messages.
