# loadedLevelName

> The name of the level that was last loaded (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** Use SceneManager to determine what scenes have been loaded

```csharp
public static string loadedLevelName { get; }
```

### Remarks

Note that this value is set only by [Application.LoadLevel](/engine/6000.7/script-reference/unityengine/application/loadlevel.md) and [Application.LoadLevelAsync](/engine/6000.7/script-reference/unityengine/application/loadlevelasync.md).  The `Additive` versions add content to the current level.
