# isLoadingLevel

> Is some level being loaded? (Read Only) (Obsolete).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** This property is deprecated, please use LoadLevelAsync to detect if a specific scene is currently loading.

```csharp
public static bool isLoadingLevel { get; }
```

### Remarks

Obsolete - please use the newer [SceneManager](/engine/6000.7/script-reference/unityengine/scenemanagement/scenemanager.md) class to handle all Scene loading operations.

[Application.LoadLevel](/engine/6000.7/script-reference/unityengine/application/loadlevel.md) and [Application.LoadLevelAdditive](/engine/6000.7/script-reference/unityengine/application/loadleveladditive.md) don't happen immediately - a new level is loaded after the current game frame finishes. isLoadingLevel returns `true` if a level load was requested this frame already.

Additional Resources: [Application.LoadLevel](/engine/6000.7/script-reference/unityengine/application/loadlevel.md), [Application.LoadLevelAdditive](/engine/6000.7/script-reference/unityengine/application/loadleveladditive.md).
