# ForceEnable

> Enable anisotropic filtering for all textures.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ForceEnable = 2
```

### Remarks

Additional Resources: [QualitySettings.anisotropicFiltering](/engine/6000.7/script-reference/unityengine/qualitysettings/anisotropicfiltering.md).
