# speedMultiplier

> The speed multiplier for this state.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float speedMultiplier { get; }
```

### Remarks

A negative speed multiplier will play the animation backwards. If no speed parameter as been set for this [AnimatorState](/engine/6000.7/script-reference/unityeditor/animations/animatorstate.md), the default value will be 1.

see [\_speedParameter](/engine/6000.7/script-reference/unityeditor/animations/animatorstate/speedparameter.md), [\_speedParameterActive](/engine/6000.7/script-reference/unityeditor/animations/animatorstate/speedparameteractive.md).
