# AnimatorOverrideController

> Interface to control Animator Override Controller.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule
* **Inherits from:** [RuntimeAnimatorController](/engine/6000.7/script-reference/unityengine/runtimeanimatorcontroller.md)

```csharp
[HelpURL("AnimatorOverrideController")]
public class AnimatorOverrideController : RuntimeAnimatorController
```

## Remarks

Animator Override Controller is used to override Animation Clips from a controller to specialize animations for a given Avatar. Swapping [\_runtimeAnimatorController](/engine/6000.7/script-reference/unityengine/animator/runtimeanimatorcontroller.md) with an [AnimatorOverrideController](/engine/6000.7/script-reference/unityengine/animatoroverridecontroller.md) based on the same [AnimatorController](/engine/6000.7/script-reference/unityeditor/animations/animatorcontroller.md) at runtime doesn't reset state machine's current state.

There are three ways to use the Animator Override Controller.

**1. Create an Animator Override Controller in the Editor.**

**2. Change one Animation Clip per frame at runtime (Basic use case).**

In this case the indexer operator this could be used, but be careful as each call will trigger a reallocation of the animator's clip bindings.

**3. Changing many Animation Clips per frame at runtime (Advanced use case).**

The [AnimatorOverrideController.ApplyOverrides](/engine/6000.7/script-reference/unityengine/animatoroverridecontroller/applyoverrides.md) method is well suited for this case as it reduce the number of animator's clips bindings reallocation to only one per call.

## Examples

```csharp
using UnityEngine;

public class SwapWeapon : MonoBehaviour
{
    public AnimationClip[] weaponAnimationClip;

    protected Animator animator;
    protected AnimatorOverrideController animatorOverrideController;

    protected int weaponIndex;

    public void Start()
    {
        animator = GetComponent<Animator>();
        weaponIndex = 0;

        animatorOverrideController = new AnimatorOverrideController(animator.runtimeAnimatorController);
        animator.runtimeAnimatorController = animatorOverrideController;
    }

    public void Update()
    {
        if (Input.GetButtonDown("NextWeapon"))
        {
            weaponIndex = (weaponIndex + 1) % weaponAnimationClip.Length;
            animatorOverrideController["shot"] = weaponAnimationClip[weaponIndex];
        }
    }
}
```

```csharp
using UnityEngine;
using System.Collections.Generic;

public class AnimationClipOverrides : List<KeyValuePair<AnimationClip, AnimationClip>>
{
    public AnimationClipOverrides(int capacity) : base(capacity) {}

    public AnimationClip this[string name]
    {
        get { return this.Find(x => x.Key.name.Equals(name)).Value; }
        set
        {
            int index = this.FindIndex(x => x.Key.name.Equals(name));
            if (index != -1)
                this[index] = new KeyValuePair<AnimationClip, AnimationClip>(this[index].Key, value);
        }
    }
}

public class Weapon
{
    public AnimationClip singleAttack;
    public AnimationClip comboAttack;
    public AnimationClip dashAttack;
    public AnimationClip smashAttack;
}

public class SwapWeapon : MonoBehaviour
{
    public Weapon[] weapons;

    protected Animator animator;
    protected AnimatorOverrideController animatorOverrideController;

    protected int weaponIndex;

    protected AnimationClipOverrides clipOverrides;
    public void Start()
    {
        animator = GetComponent<Animator>();
        weaponIndex = 0;

        animatorOverrideController = new AnimatorOverrideController(animator.runtimeAnimatorController);
        animator.runtimeAnimatorController = animatorOverrideController;

        clipOverrides = new AnimationClipOverrides(animatorOverrideController.overridesCount);
        animatorOverrideController.GetOverrides(clipOverrides);
    }

    public void Update()
    {
        if (Input.GetButtonDown("NextWeapon"))
        {
            weaponIndex = (weaponIndex + 1) % weapons.Length;
            clipOverrides["SingleAttack"] = weapons[weaponIndex].singleAttack;
            clipOverrides["ComboAttack"] = weapons[weaponIndex].comboAttack;
            clipOverrides["DashAttack"] = weapons[weaponIndex].dashAttack;
            clipOverrides["SmashAttack"] = weapons[weaponIndex].smashAttack;
            animatorOverrideController.ApplyOverrides(clipOverrides);
        }
    }
}
```

## Constructors

| Constructor                                                                                                                                                                                                 | Description                                                            |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------- |
| [AnimatorOverrideController()](/engine/6000.7/script-reference/unityengine/animatoroverridecontroller/ctor.md#animatoroverridecontroller\(\))                                                               | Creates an empty Animator Override Controller.                         |
| [AnimatorOverrideController(UnityEngine.RuntimeAnimatorController)](/engine/6000.7/script-reference/unityengine/animatoroverridecontroller/ctor.md#animatoroverridecontroller\(runtimeanimatorcontroller\)) | Creates an Animator Override Controller that overrides **controller**. |

## Properties

| Property                                                                                                                         | Description                                                                                    |
| -------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------- |
| [this\[\]](/engine/6000.7/script-reference/unityengine/animatoroverridecontroller/item.md)                                       | Returns either the overriding Animation Clip if set or the original Animation Clip named name. |
| [overridesCount](/engine/6000.7/script-reference/unityengine/animatoroverridecontroller/overridescount.md)                       | Returns the count of overrides.                                                                |
| [runtimeAnimatorController](/engine/6000.7/script-reference/unityengine/animatoroverridecontroller/runtimeanimatorcontroller.md) | The Runtime Animator Controller that the Animator Override Controller overrides.               |

## Methods

| Method                                                                                                     | Description                                                                                       |
| ---------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- |
| [ApplyOverrides](/engine/6000.7/script-reference/unityengine/animatoroverridecontroller/applyoverrides.md) | Applies the list of overrides on this Animator Override Controller.                               |
| [GetOverrides](/engine/6000.7/script-reference/unityengine/animatoroverridecontroller/getoverrides.md)     | Gets the list of Animation Clip overrides currently defined in this Animator Override Controller. |

## Inheritance

**Inherited Members:**

* [RuntimeAnimatorController.animationClips](/engine/6000.7/script-reference/unityengine/runtimeanimatorcontroller/animationclips.md)
* [Object.GetEntityId()](/engine/6000.7/script-reference/unityengine/object/getentityid.md)
* [Object.GetHashCode()](/engine/6000.7/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.7/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.7/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type)](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type\))
* [Object.FindObjectsByType(Type, FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.7/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindAnyObjectByType\<T>()](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindObjectsByType\<T>()](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.7/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.7/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.7/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.7/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.7/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.7/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
