# StopPlayback()

> Stops the animator playback mode. When playback stops, the avatar resumes getting control from game logic.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void StopPlayback()
```

### Remarks

Additional Resources: [Animator.StartRecording](/engine/6000.7/script-reference/unityengine/animator/startrecording.md), [Animator.StopRecording](/engine/6000.7/script-reference/unityengine/animator/stoprecording.md), [\_recorderStartTime](/engine/6000.7/script-reference/unityengine/animator/recorderstarttime.md), [\_recorderStopTime](/engine/6000.7/script-reference/unityengine/animator/recorderstoptime.md), [Animator.StartPlayback](/engine/6000.7/script-reference/unityengine/animator/startplayback.md), [\_playbackTime](/engine/6000.7/script-reference/unityengine/animator/playbacktime.md)
