# recorderStopTime

> End time of the recorded clip relative to when Animator.StartRecording was called.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float recorderStopTime { get; set; }
```

### Remarks

For example, if we started recording at second 10, and ended recording at second 15, then this will have a value of 5. If the buffer is not initialized ([Animator.StartRecording](/engine/6000.7/script-reference/unityengine/animator/startrecording.md) is not called), the value of this property will be -1.

Additional Resources: [\_recorderStartTime](/engine/6000.7/script-reference/unityengine/animator/recorderstarttime.md)
