# normalizedTime

> Normalized time of the State.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float normalizedTime { get; set; }
```

### Remarks

The normalized time is a progression ratio. The integer part is the number of times the State has looped. The fractional part is a percentage (0-1) that represents the progress of the current loop. For example, a normalized time of 0.5 means that the State has not looped (0) and is halfway (50% or .5) through the first loop.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour
{
    public Animation anim;

    void Start()
    {
        // Fast forward to the middle of the animation
        anim["Walk"].normalizedTime = 0.5f;
    }
}
```
