# clip

> The clip that is being played by this animation state.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public AnimationClip clip { get; }
```

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour
{
    public Animation anim;

    void Update()
    {
        // Prints the frame rate of the animation clip to the console
        print(anim["walk"].clip.frameRate);
    }
}
```
