# transformPathHash

> Hash ID that represents the transform path. Use this property to locate the component in the transform hierarchy.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Animations](/engine/6000.7/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public uint transformPathHash { get; }
```
