# scriptEntityId

> The EntityId of the script.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Animations](/engine/6000.7/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public EntityId scriptEntityId { get; }
```

### Remarks

Use GenericBinding to target a MonoBehaviour animatable property. In this case, scriptEntityId should be non-zero.
