# PreviousInputs

> AnimationStream will be initialized with the values from the previous AnimationPlayableOutput connected to the same Animator.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Animations](/engine/6000.7/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
PreviousInputs = 1
```

### Remarks

Before it is modified during [IAnimationJob.ProcessAnimation](/engine/6000.7/script-reference/unityengine/animations/ianimationjob/processanimation.md) or [IAnimationJob.ProcessRootMotion](/engine/6000.7/script-reference/unityengine/animations/ianimationjob/processrootmotion.md), the [AnimationStream](/engine/6000.7/script-reference/unityengine/animations/animationstream.md) contains the values written by any previous inputs.

Additional Resources: [AnimationPlayableOutput.SetAnimationStreamSource](/engine/6000.7/script-reference/unityengine/animations/animationplayableoutput/setanimationstreamsource.md)
