# WriteInts(AnimationStream, NativeArray<PropertyStreamHandle>, NativeArray<int>, bool)

> Write integers from buffer to property stream handles.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.7/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static void WriteInts(AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<int> buffer, bool useMask)
```

### Parameters

**** (\[AnimationStream]\(/engine/6000.7/script-reference/unityengine/animations/animationstream)): The animation stream.**** (\[NativeArray\<PropertyStreamHandle>]\(/engine/6000.7/script-reference/unity/collections/nativearray1)): The PropertyStreamHandle array to write to.**** (\[NativeArray\<int>]\(/engine/6000.7/script-reference/unity/collections/nativearray1)): The buffer of integer properties.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Set to true to write new values if the matching stream handles have not already been modified.
