# ReadFloats(AnimationStream, NativeArray<PropertyStreamHandle>, NativeArray<float>)

> Reads float properties from the PropertyStreamHandle array (handles) and stores the floats in the provided buffer. The buffer must have enough allocated space to store all values.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.7/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static void ReadFloats(AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<float> buffer)
```

### Parameters

**** (\[AnimationStream]\(/engine/6000.7/script-reference/unityengine/animations/animationstream)): The animation stream.**** (\[NativeArray\<PropertyStreamHandle>]\(/engine/6000.7/script-reference/unity/collections/nativearray1)): The PropertyStreamHandle array to read from.**** (\[NativeArray\<float>]\(/engine/6000.7/script-reference/unity/collections/nativearray1)): The buffer that stores float values.
