# GetProcessInputs()

> Returns whether the playable inputs will be processed or not.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.7/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public bool GetProcessInputs()
```

### Returns

| Type                                                          | Description                                                |
| ------------------------------------------------------------- | ---------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | `true` if the inputs will be processed; `false` otherwise. |

### Remarks

Additional Resources: [AnimationScriptPlayable.SetProcessInputs](/engine/6000.7/script-reference/unityengine/animations/animationscriptplayable/setprocessinputs.md)
