# time

> The time at which the event is being fired (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float time { get; }
```

### Remarks

Returns the time value in seconds within the animation clip. For example, if `time` is 1.5f for an animation clip with a length of 2 seconds, the event fires 1.5 seconds after the animation starts. If the animation clip loops, the event fires at the same time in each iteration.
