# objectReferenceParameter

> Object reference parameter that is stored in the event (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public Object objectReferenceParameter { get; }
```

### Remarks

Returns the Unity Object reference that was configured on the animation event. This can be any type derived from [Object](/engine/6000.7/script-reference/unityengine/object.md), such as GameObjects, Components, ScriptableObjects, or Assets. Returns null if no object reference was set on the event.
