# isFiredByAnimator

> Returns true if this animation event was fired by an Animator component (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public bool isFiredByAnimator { get; }
```

### Remarks

Use this property to determine if the event was fired by an [Animator](/engine/6000.7/script-reference/unityengine/animator.md) component. When true, the [\_animatorStateInfo](/engine/6000.7/script-reference/unityengine/animationeventinfo/animatorstateinfo.md) and [\_animatorClipInfo](/engine/6000.7/script-reference/unityengine/animationeventinfo/animatorclipinfo.md) properties are set. Otherwise, these properties will contain default values.
