# connectedAnchor

> The joint's anchor point on the second object (ie, the one which doesn't have the joint component).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 connectedAnchor { get; set; }
```

### Remarks

Additional Resources: [\_anchor](/engine/6000.7/script-reference/unityengine/anchoredjoint2d/anchor.md)
