# GetRenderResolutionFromQualityModeFSR4(FSR4Quality, uint, uint, out uint, out uint)

> Queries the resolution configuration from a specified quality mode preset.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AMD](/engine/6000.7/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

## GetRenderResolutionFromQualityModeFSR4(FSR4Quality, uint, uint, uint, uint)

```csharp
public bool GetRenderResolutionFromQualityModeFSR4(FSR4Quality qualityMode, uint displayWidth, uint displayHeight, out uint renderWidth, out uint renderHeight)
```

### Parameters

**** (\[FSR4Quality]\(/engine/6000.7/script-reference/unityengine/amd/fsr4quality)): The input quality mode. See [FSR4Quality](/engine/6000.7/script-reference/unityengine/amd/fsr4quality.md) for the list of quality modes.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The input display resolution width.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The input display resolution height.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The output resolution width calculated.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The output resolution height calculated.

### Returns

| Type                                                          | Description                               |
| ------------------------------------------------------------- | ----------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true on success. False otherwise. |
