# renderWidth

> Actual render width. Be aware that initData.maxRenderSizeWidth is the width of the allocated render target and might be greater than actual render width.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.AMD](/engine/6000.7/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

```csharp
public uint renderWidth
```
