# renderHeight

> Actual render height. Be aware that initData.maxRenderSizeHeight is the height of the allocated render target and might be greater than actual render height.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.AMD](/engine/6000.7/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

```csharp
public uint renderHeight
```
