# reactiveMask

> A texture of format R8_UNORM and same size as colorInput that adjusts the temporal accumulation balance. See AMD's documentation for details. This texture is optional in FSR2, FSR3 and ignored in FSR4.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AMD](/engine/6000.7/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

```csharp
public Texture reactiveMask { readonly get; set; }
```
