# exposureTexture

> A 1x1 texture with pre-exposure values. See AMD's documentation for details. If you do not use pre-exposure, do not set this texture. Also if there's no particular reason then it's recommended to enable auto exposure via FfxFsr2InitializationFlags or FfxApiCreateContextUpscaleFlags instead of using this texture. This texture is optional.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AMD](/engine/6000.7/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

```csharp
public Texture exposureTexture { readonly get; set; }
```
