# OffMeshLinkData

> State of OffMeshLink.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.AI](/engine/6000.7/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public struct OffMeshLinkData
```

## Remarks

Additional Resources: [\_currentOffMeshLinkData](/engine/6000.7/script-reference/unityengine/ai/navmeshagent/currentoffmeshlinkdata.md), [\_nextOffMeshLinkData](/engine/6000.7/script-reference/unityengine/ai/navmeshagent/nextoffmeshlinkdata.md)

## Properties

| Property                                                                                 | Description                                                                            |
| ---------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------- |
| [activated](/engine/6000.7/script-reference/unityengine/ai/offmeshlinkdata/activated.md) | Is link active (Read Only).                                                            |
| [endPos](/engine/6000.7/script-reference/unityengine/ai/offmeshlinkdata/endpos.md)       | Link end world position (Read Only).                                                   |
| [linkType](/engine/6000.7/script-reference/unityengine/ai/offmeshlinkdata/linktype.md)   | Link type specifier (Read Only).                                                       |
| [owner](/engine/6000.7/script-reference/unityengine/ai/offmeshlinkdata/owner.md)         | Get the object used to create the NavMesh link represented by the data in this struct. |
| [startPos](/engine/6000.7/script-reference/unityengine/ai/offmeshlinkdata/startpos.md)   | Link start world position (Read Only).                                                 |
| [valid](/engine/6000.7/script-reference/unityengine/ai/offmeshlinkdata/valid.md)         | Is link valid (Read Only).                                                             |
