# stoppingDistance

> Stop within this distance from the target position.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.7/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public float stoppingDistance { get; set; }
```

### Remarks

It is seldom possible to land exactly at the target point, so this property can be used to set an acceptable radius within which the agent should stop. A larger stopping distance will give the agent more room for manoeuvre at the end of the path and might avoid sudden braking, turning or other unconvincing AI behaviour.
