# Resume()

> Resumes the movement along the current path after a pause.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AI](/engine/6000.7/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

> **Warning:**
>
> **Deprecated.** Set isStopped to false instead.

```csharp
public void Resume()
```

### Remarks

See [NavMeshAgent.Stop](/engine/6000.7/script-reference/unityengine/ai/navmeshagent/stop.md) for how to pause movement along the current path.
