# agentTypeID

> The type ID for the agent.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.7/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public int agentTypeID { get; set; }
```

### Remarks

This identifier determines which NavMeshes are available for the Agent to move on. See also [\_agentTypeID](/engine/6000.7/script-reference/unityengine/ai/navmeshbuildsettings/agenttypeid.md). Changing this ID will reset the Agent's current path.
