# CreateSettings()

> Creates and returns a new entry of NavMesh build settings available for runtime NavMesh building.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AI](/engine/6000.7/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public static NavMeshBuildSettings CreateSettings()
```

### Returns

| Type                                                                                           | Description           |
| ---------------------------------------------------------------------------------------------- | --------------------- |
| [NavMeshBuildSettings](/engine/6000.7/script-reference/unityengine/ai/navmeshbuildsettings.md) | The created settings. |

### Remarks

This is useful for creating and storing settings to use for building NavMeshes for different sized characters.

The [\_agentTypeID](/engine/6000.7/script-reference/unityengine/ai/navmeshbuildsettings/agenttypeid.md) will be positive and unique for the created settings.

Additional Resources: [NavMeshBuildSettings](/engine/6000.7/script-reference/unityengine/ai/navmeshbuildsettings.md)
