# StartEnergyUsageTracking()

> Starts per-subsystem energy tracking, or resets the baseline if tracking is already active.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AdaptivePerformance.Provider](/engine/6000.7/script-reference/unityengine/adaptiveperformance/provider.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
bool StartEnergyUsageTracking()
```

### Returns

| Type                                                          | Description                                                                              |
| ------------------------------------------------------------- | ---------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true after tracking starts or resets, and false if it's not currently available. |
