# SetEnergyEfficiencyMode(bool)

> Hint the subsystem to bias device-level configurations toward energy efficiency over peak performance (e.g. Android's power-efficiency hint on the ADPF hint session). If Feature.EnergyEfficiencyMode is not supported (see AdaptivePerformanceSubsystem.Capabilities ), this function is ignored and returns false.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AdaptivePerformance.Provider](/engine/6000.7/script-reference/unityengine/adaptiveperformance/provider.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
bool SetEnergyEfficiencyMode(bool enable)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): True to enable the energy-efficiency hint; false to release it.

### Returns

| Type                                                          | Description                                                                                  |
| ------------------------------------------------------------- | -------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True on success; false when the capability is unsupported or the platform rejected the hint. |
