# Update()

> To be called once per frame. The returned data structure's fields are populated with the latest available data, according to the supported AdaptivePerformanceSubsystem.Capabilities.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AdaptivePerformance.Provider](/engine/6000.7/script-reference/unityengine/adaptiveperformance/provider.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public override PerformanceDataRecord Update()
```

### Returns

| Type                                                                                                                       | Description                                           |
| -------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------- |
| [PerformanceDataRecord](/engine/6000.7/script-reference/unityengine/adaptiveperformance/provider/performancedatarecord.md) | Data structure with the most recent performance data. |
