# Initialized

> Returns if the subsystem is initialized successfully.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance.Provider](/engine/6000.7/script-reference/unityengine/adaptiveperformance/provider.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public override bool Initialized { get; protected set; }
```
