# LowPowerMode

> True when the platform reports a low-power condition. Populated from Feature.LowPowerMode. False when the capability is unsupported by the active provider.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public bool LowPowerMode { readonly get; set; }
```
