# GpuUtilization

> Current normalized GPU utilization in the range of [0.0, 1.0], or -1.0 when not available. A value of 0.0 indicates the GPU is lightly loaded. A value of 1.0 indicates the GPU is heavily loaded. When a provider does not supply this value directly, it is -1.0.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public float GpuUtilization { readonly get; set; }
```
