# EnergyUsage

> Latest cross-platform per-subsystem energy consumption since energy-usage tracking was started or reset. Only meaningful while energy-usage tracking is active (see IEnergyUsageControl ) and the active provider supports Feature.EnergyUsage. Updates at the platform's native cadence, which can be considerably slower than once per frame.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public EnergyUsage EnergyUsage { readonly get; set; }
```
