# EnergyUsageReading(bool, long, long)

> Initializes a new EnergyUsageReading.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public EnergyUsageReading(bool available, long energy, long interval)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Whether the subsystem reported data.**** (\[long]\(https\://learn.microsoft.com/dotnet/api/system.int64)): Energy consumed in microwatt-seconds.**** (\[long]\(https\://learn.microsoft.com/dotnet/api/system.int64)): Measurement interval in milliseconds.
