# Available

> True if the device reported data for this subsystem in the current sample, false otherwise. When false, EnergyUsageReading.Energy and EnergyUsageReading.Interval are not meaningful.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public bool Available { get; }
```
