# Get(EnergyUsageSubsystem)

> Returns the reading for the given subsystem, or a default (unavailable) reading if none has been recorded.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.AdaptivePerformance](/engine/6000.7/script-reference/unityengine/adaptiveperformance.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public EnergyUsageReading Get(EnergyUsageSubsystem subsystem)
```

### Parameters

**** (\[EnergyUsageSubsystem]\(/engine/6000.7/script-reference/unityengine/adaptiveperformance/energyusagesubsystem)): The device hardware subsystem to retrieve the energy reading for.

### Returns

| Type                                                                                                        | Description                              |
| ----------------------------------------------------------------------------------------------------------- | ---------------------------------------- |
| [EnergyUsageReading](/engine/6000.7/script-reference/unityengine/adaptiveperformance/energyusagereading.md) | The reading for the requested subsystem. |
