# k_SettingKey

> unique setting key for basic provider that is used to save/retrieve the assets in the editor.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.AdaptivePerformance.Basic](/engine/6000.7/script-reference/unityengine/adaptiveperformance/basic.md)
* **Assembly:** UnityEngine.AdaptivePerformanceModule

```csharp
public const string k_SettingKey = "com.unity.adaptivePerformance.basic.provider_settings"
```
